Defending the Commander Social Contract

Where Did You Go?

Hey, everyone!  Hope y’all are well.  Here’s the deal-

Pardon the minor hiatus.  Things are a little crazy for all involved this summer, so we’ve been on a break.

Next week is GenCon 50 – a good chunk of the GDC crew will be present, and we’ve got a house rented.  Stay tuned to the Twitters (Cass, Dave, Mr. P, Chris and Sean) and Facebook for updates and antics while we’re there.  And, of course, if *you’re* there, hit us up.  We’ll get in some games.

We’ll be returning to a regular schedule starting August 28th.  Mark your calendars and we’ll see you then.


CC with ET – Spawning Breath

Welcome to Commander Comments where we pay homage to Aaron Forsythe’s Random Card of the Day. Since I can’t talk about R&D, here’s the deal. I click ʺrandomʺ on the Gatherer and talk about the potential uses in our beloved format. Time to move away from the staples and get some creative juices flowing. Ready?

Today’s Card is Spawning Breath. Oh boy – this random EDH thing is getting harder.

The good news is that it’s an instant. If you are really trying to have the redundancy  of needing more mana for turn 3, I guess this can help. But this card is extremely underwhelming. If loads of utility creatures with one toughness are lurking in your meta, then I suppose this may have a place. But I’d prefer Gut Shot or Geist Flame – or even better, Arc Lightning and Arc Trail.

So how does this little token maker help? When you are going deep into sacrifice effects. Many decks with Grave Pact will add Blood Pet, and using the eldrazi spawn and scion producers is often better. They may not be as mana efficient, but they make mana on their deaths. They can also have more impact with global pump spells since many spells will produce multiple little eldrazi.

Try it out, and see if the explosive potential is worth it.

Archetype Analysis: Big Stealy

Welcome to another installation of Archetype Analysis. Today, I’m tackling decks for players who can’t keep their grubby little fingers to themselves – the ‘Big Stealy’ decks. The biggest appeal for most players is that theft effects are along the axis of judo decks, which are very interactive decks. Also, you get a lot of value out of your cards.

Just remember to include some ways to win without your opponent’s stuff, okay?

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The Thing That Should Not Be – Part 5

Some people like their fried eggs sunny-side up and nice and runny. Some people prefer theirs over easy and solid. Some people like their boiled eggs all runny and googly (yeah I called them ‘googly eggs’ as a kid when I dipped my toast soldiers in them), while others like them hard boiled.

Similarly, some people rave on about watching a sunset, seeing the colours play across the sky as the photons are bent and diffracted through the atmosphere. Personally, I prefer a sunrise – the calm and peace before the cacophony as the world rises (truly best with an Irish coffee in hand).

Here’s the best thing about a sunset, though – I know a sunrise is coming.

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Make the Banned List Great Again!

There seems to be some controversy about the EDH banned list. Should they ban more cards? Should they take cards off the list? Should it even exist?

Don’t worry, y’all. I got this.

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Taking On A Mono White Challenge

Information in Commander is one of the greatest resources we have. When new cards are spoiled, players take off to build around them in optimal ways. With new cards like The Locust God and The Scorpion God, this can be exciting as the community sifts through endless cards to find the best fits.

But what about some old rusting cards that have been neglected over time?

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CC With ET – Mishra’s Factory

Today’s card is Mishra’s Factory. Heck yeah! I love this card.

Players rave about the value of adding Mutavault to a deck with equipment and pump effects. No doubts there, but Mishra’s Factory does basically everything for like 10% of the price. Value! Also if you use Thespian’s Stage and Vesuva, you can pump up your Assembly-Worker creatures. Thanks to Kaladesh, we actually have some worth playing.

Mishra’s Factory is the little Mutavault that could; it dodges most sweepers, it makes mana, it animates for cheap, and it will untap itself if you give it Sword of Feast and Famine. Equipment will fall off the critterlands, but if you connect with a sword or Argentum Armor, does it really matter?

The Trouble With Clones

I want to take a moment to clarify something before I get too far into this.  I love clone effects, and I really love this:

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CC With ET – Snow-Covered Plains

Welcome to Commander Comments,  where we pay homage to Aaron Forsythe’s Random Card of the Day.  Since I can’t talk about R&D, here’s the deal:  I click “random” on the Gatherer and talk about the potential uses in our beloved format. Time to move away from the staples and get some creative juices flowing. Ready?

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Pressuring The Table

Mono-red legendary creatures may have the most open designs in Commander. While red may appear to be linear, it has a ton of potential. There are classic aggressive decks that most players think about, but red also has control, combo, voltron, token, tribal, gimmicks, and even chaos decks. Honestly, red is definitely lacking in some departments – such as scaling creature removal (see the Lightning Bolt Problem) and drawing extra cards. But with artifact support, red has all the bases covered. Even better, red has a lot of natural synergy with artifacts for control, voltron, and combo potential.

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