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Defending the Commander Social Contract

CC With ET – Snow-Covered Plains

Welcome to Commander Comments,  where we pay homage to Aaron Forsythe’s Random Card of the Day.  Since I can’t talk about R&D, here’s the deal:  I click “random” on the Gatherer and talk about the potential uses in our beloved format. Time to move away from the staples and get some creative juices flowing. Ready?

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Pressuring The Table

Mono-red legendary creatures may have the most open designs in Commander. While red may appear to be linear, it has a ton of potential. There are classic aggressive decks that most players think about, but red also has control, combo, voltron, token, tribal, gimmicks, and even chaos decks. Honestly, red is definitely lacking in some departments – such as scaling creature removal (see the Lightning Bolt Problem) and drawing extra cards. But with artifact support, red has all the bases covered. Even better, red has a lot of natural synergy with artifacts for control, voltron, and combo potential.

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Dirt Beats Rocks

Mana. We all need it. We all want more of it. Sometimes, we get flooded and that’s annoying, but secretly we like it because when we finally do get some gas we can just FLOOR it.

The worst thing that can happen to your game is to be starved of mana. Not being able to cast your spells is possibly the worst feeling in the world.

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CC with ET – Lonely Sandbar

Welcome to Commander Comments,  where we pay homage to Aaron Forsythe’s Random Card of the Day.  Since I can’t talk about R&D, here’s the deal:  I click “random” on the Gatherer and talk about the potential uses in our beloved format. Time to move away from the staples and get some creative juices flowing. Ready?

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Talking Strategy – Game Tips 101

(Editor’s Note: Apologies for the delay in publishing this week.  We’re experiencing some pretty heavy real-life time requirements on several fronts this week, so we’re a little light.  We’ll make it back up to you next week.

->Cass)

(Editor’s Note, Pt. 2: Welcome to Talking Strategy.  Erik is spearheading this first article in what I think will be a series that we all will add to over time, meant to take a relatively light ‘a la carte’ look at in-game topics and issues, rather than deck construction.  These are things that may be easy concepts, or may be things you’ve never thought much about, but will be easy to pick up ant take with you into your next game.  Hope you enjoy!

->Cass)

Maintaining Defenses

Keeping up defenses is something that isn’t nearly as useful in a duel as it is in multiplayer Magic. Blocking barely happens in 1v1 games because the trade in resources rarely works in favor of the blocker. Commander is different; we have far more chump-block worthy creatures to toss in front of the bus, and even though we get the benefit of a much higher starting life total, there are more threat sources to offset this benefit.  Maintaining proper defenses can keep your life from reaching a precarious total and putting your game at risk.

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Approaches to Deckbuilding: New Player Edition

Welcome to my newest Approaches to Deck Building article. Today, I’m focusing more on players newer to Commander who are struggling with their deck building, or just want a few more tips to get going. Learning to play Commander is tricky, but when it comes down to it, learning to build a deck is even more difficult.

I’ve discussed the “My First EDH” approach here as a teaching tool, and how to get players into the format here. Today is about actually building a deck.

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Quick Hits – New Commander Stuff, The Definitive Banned List Solution, and Chaos Orb Does GenCon ’17!

Y’know, I was thinking…

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CC with ET – Reprisal

Man the old art was confusing & awesome!

Happy Saturday! This is Commander Comments, my homage to Aaron Forsythe’s Random Card of the Day. I click “random” on the Gatherer and talk about the potential uses of one of the thousands and thousands of possible cards in our beloved format. Reprisal Time!

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How Not to Combo Off – Ghave at a Crossroads

I’m at a deckbuilding crossroads. More Bone Thugs n Harmony than Devil Came Down to Georgia. I’m pulled in three directions: tighten up curve by shaving clunky fun cards; pull out mana-intensive haymakers that often snowball out of control to sub in more “weird, wonky, fun” cards; or more or less do nothing, just keep tinkering.

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Holidaze-Check Back Tomorrow

Do Memorial Day stuff. Reflect on sacrifice. Be with family. Thanks those who gave.

We’all get back with content tomorrow.

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