The update for today is going to be a bit of a mish-mash.  Hopefully you all got a chance to read the things I’ve put up over at and in the past few days; for those of you who typically don’t like “deck doctor” articles, my Sharuum article on SCG today is a bit of a break from the norm.  I’d love to have you check it out and leave your thoughts if you have a chance.
The LegitMTG article from Friday is Part 2 of a series.  Take some time to read both, as they’re required material for what comes later on today.
First, though…poll results-

2%   – In-game politics
5%   – Revenge
9%   – Collusion
13% – The GoodStuff phenomenon
31% – Poor threat assessment
37% – Slow play and slow players
Apologies to those of you who sent me requests for an “All of the above” option.
Strangely enough, this is pretty much how I’d have it ranked as of late.  Or maybe that’s not so strange…

2%   – Discard
5%   – Annihilator
5%   – Ramp
5%   – Counterspells
15% – Prison
34% – Mass land destruction
35% – Infinite combos
I certainly agree with the top of the pile here.  Truth be told, my margin is about the same as the difference between them here as well. 
Past that, ramp comes next for me, with discard, prison, and counterspells in the next slots at about the same percentage.  Annihilator is dead last.  I know it drives some of you nuts, but I just don’t particularly care about it. 
Though I suppose I also haven’t had someone attack me with Ulamog when I was mana-screwed lately either…
A Spoiler Of Things To Come…

Stay tuned, folks…
The GenCon Metagame Deck

Okay…so I promised that I would get you all this list to look at, as a means of figuring out where to go with it for GenCon this year.  First off, if you haven’t you all should start by reading “Diagnosing Competitive Commander” and “Curing Competitive Commander” over at LegitMTG; it paints the picture of what GenCon is like, and tosses a lot of information out on the table as far as threats and solutions, general selection, and general competitive theory. 
My Riku list from last year is over there as well.  That’s a good starting point.  Lately, it has gone two color and become a Momir Vig list.  Here’s what that looks like right now:
COMMANDER: Momir Vig, Simic Visionary
7 x Forest
7 x Island
1 x Command Tower
1 x Tropical Island
1 x Breeding Pool
1 x Hinterland Harbor
1 x Simic Guildgate
1 x Terramorphic Expanse
1 x Evolving Wilds
1 x Misty Rainforest
1 x Thespian’s Stage
1 x Vesuva
1 x Winding Canyons
1 x Temple of the False God
1 x Tolaria West
1 x Strip Mine
1 x Reliquary Tower
1 x Academy Ruins
1 x Alchemist’s Refuge
1 x Miren, the Moaning Well
1 x High Market
1 x Consecrated Sphinx
1 x Mulldrifter
1 x Coiling Oracle
1 x Yavimaya Elder
1 x Solemn Simulacrum
1 x Trinket Mage
1 x Seedborn Muse
1 x Eternal Witness
1 x Sakashima’s Student
1 x Phyrexian Metamorph
1 x Riftsweeper
1 x Scavenging Ooze
1 x Woodfall Primus
1 x Duplicant
1 x Ulamog, the Infinite Gyre
1 x Acidic Slime
1 x Voidmage Husher
1 x Mystic Snake
1 x Draining Whelk
1 x Sol Ring
1 x Darksteel Ingot
1 x Cultivate
1 x Hunting Wilds
1 x Urban Evolution
1 x Explosive Vegetation
1 x Skyshroud Claim
1 x Mystical Tutor
1 x Sensei’s Divining Top
1 x Sylvan Library
1 x Fact or Fiction
1 x Rhystic Study
1 x Blue Sun’s Zenith
1 x Scroll Rack
1 x Beast Within
1 x Oblivion Stone
1 x Krosan Grip
1 x Devastation tide
1 x Cyclonic Rift
1 x Cryptic Command
1 x Force Of Will
1 x Spell Crumple
1 x Misdirection
1 x Time Stop
1 x Desertion
1 x Commandeer
1 x Twincast
1 x Mana Drain
1 x Mindbreak Trap
1 x Trickbind
1 x Voidslime
1 x Spelljack
1 x Mimic Vat
1 x Spitting Image
1 x Damping Matrix
1 x Gather Specimens
1 x Leyline of Anticipation
1 x Regrowth
1 x Spelltwine
1 x Relic of Progenitus
1 x Crystal Shard
1 x Knowledge Exploitation
1 x Reins of Power
1 x Praetor’s Counsel
1 x Bribery
1 x Rite of Replication
1 x Time Warp
Now, there are problems here.  First off, astute readers will notice this is only 33 lands.  This both explains my horrific mana issues and confirms how badly I suck at math.  The deck is also extremely geared toward being reactive, and it lacks finishing power. 
This is a really rough canvas.
So, that said, I’m looking for the help of my dedicated GDC readers to make this into a serious contender for GenCon this year.  I’d like you to check out the LegitMTG articles to get a feel for what the deal is, and some of the things that I discussed.  From there, brainstorm a little bit.  Think on these questions:
Is this the right general?
Is this the correct color combination?
Is there a good balance between components?  (draw versus counters, tutors versus utility, etc.) 
How should this win games?
Is the pacing of the deck correct? 
From there, let me have it. I want to hear how we should go about putting this together.  I want to know how to test it.  I want to make this into a project for all of you, so that I have something solid that I can take to GenCon and try to make a statement with.  I want to be able to report on it all the way as well, so that everyone can follow the progress from start to finish.
I’ll spend some time talking with you all and deciding how to move forward for the next installment.  And as always, thanks for your help in advance.
See you all Thursday-