I look through my March Lens of Clarity. I have seen the future.
I see a future where dragons, once thought to be creatures borne of myths and legends from ancient times, spread their majestic wings and soar over the ebbing tides of battle below.
I see a future where men and women with great arcane powers travel from horizons beyond the horizon, summon massive destructive forces and more, as they engage in clashes for supremacy.
I see a future where the minds of such great men and women become clouded by the intricacies of their craft, and in order to overcome these difficulties, they cast their nets far and wide in search of answers.
I have seen the future. I have seen Dragons of Tarkir.
That introduction has no bearing on what I’ve prepared for this article, but I thought I’d write it anyway because it sounds awesome.
Anyway, now that the Dragons of Tarkir pre-release have come and gone, most players should already have their hands/paws/claws/talons on a shiny new card or two. What card (or combinations of cards, new and old) can we expect to make a mind-splitting debut at your next EDH night?
Let’s dive in, shall we?
You know that guy who plays a billion and one creatures with ETB triggers? Well, now YOU get to piggyback onto the fun too! The size of the ensuing stack can range from a heap of nothingness to stratospheric heights. Resolving a stack with many triggers can be quite the hassle, and is a surefire way to eat up precious minutes of your time with your card buddies.
You want next-level madness? Cast this…at instant “speed”.
I’m pretty sure that almost every judge out there will have handled at least a question or two on layers. I might focus more on this in future Lens of Clarity articles, but for now, here’s the gist:
- You control a 0/1 creature. You cast Hatred with X = 20, so now it’s a 20/1 monstrosity. Then you cast Dance of the Skywise targeting it. Now it’s a 4/4 with a +20/+0 boost – in other words, a 24/4 beater. Ouch.
- You control an Invisible Stalker equipped with Loxodon Warhammer, and an Infiltrator il-Kor. You cast Dance of the Skywise targeting Invisible Stalker. From a 4/1 hexproof trampler that can’t be blocked, it turns into a 7/4 flyer, no hexproof, no trample. Now you move Loxodon Warhammer to Infiltrator il-Kor and then back. The final form of your Invisible Stalker (for now) is a 7/4 flying trampler, still without hexproof.
- In addition to an Invisible Stalker, you also control an Adaptive Automaton naming Human, and a Lord of the Unreal. Invisible Stalker currently benefits from the PT boost of the former but not the latter. Resolving Dance of the Skywise on it means that your Invisible Stalker is now a Dragon Illusion, with no other creature types (because the card text doesn’t specify “in addition to its other types”), and as such it will benefit from the Lord of Unreal boost, but not from that of the automaton.
If you manage to control two or more of this dragon (think Soul Foundry, Minion Reflector etc), then putting one +1/+1 counter on one of them will kickstart a chain reaction that will result in two arbitrarily big bruisers!
If more than one creature enters the battlefield under your opponents’ control at the same time, then Illusory Gains will trigger for each and every one of those. However, there’s no window for you to sacrifice a newly-controlled chump before gainingcontrol of the next one, because if you do, then the aura will be binned the next time state-based effects and stuff are checked. It won’t jump out from the graveyard to attach itself to the next creature.
The exiled instant/sorcery card goes back to your graveyard after you cast it. Living Lore imprinted onto a Mimic Vat means you get to potentially that sweet instant/sorcery card in your graveyard.
May I suggest Time Warp and its brethren?
The face of exploit cards in DTK, Sidisi is a Demonic Tutor on a stick…provided you actually exploit a creature. To stop Sidisi from doing its shenanigans, you can counter it outright (“OMG blue is so OP”), or you can wait until it enters the battlefield, but before the sacrifice is resolved, to remove every single creature that player controls, including Sidisi. A big red button like Oblivion Stone comes in handy in times like this.
And that’s all for my list!
Not that I’m being lazy, but from a rules guru’s perspective, Dragons of Tarkir looks to be pretty straightforward in terms of interactions. If you feel that there’s any cards that you’d like me to cover, feel free to reply in the comments and I’ll address them.
Until next time, may the power of Narset be with you!