The nice thing about writing this is that Cass already functionally wrote the prelude to it in his SCG article, meaning I can spare y’all. (And if you haven’t read Cass’s SCG article, go read it. It’s nice. Also, if you were linked here by it, hi! I’m Mr. P!)
So anyways, the quick version is I built My First EDH to be a deck that could be loaned out whenever someone new showed up and wanted to l earn about the format. As Cass mentioned, the idea behind the deck is both to build something that contains the sort of things that most new players like playing (Big creatures! Life gain!), and that adheres to the particular philosophical ideals that I feel are desirable in EDH games (Have fun! Play silly, fun things!)
A quick aside: I’m a big believer in the idea that you reap what you sow. As such, I try to adhere to a particular set of deckbuilding constraints that are defined by what I view as a desirable play experience. As such, if I don’t like a particular card or find a particular card to be “unfun,” the best thing I can do to communicate this is to NOT PLAY THAT CARD.
With this in mind, the goal of My First EDH is to demonstrate to new players that a deck can be powerful and do awesome things without resorting to cards that make everyone miserable. The deck is pretty strong (in the context of a “moderately powerful” metagame.) Its biggest weaknesses is that it sometimes runs out of gas, especially if it gets Wrathed multiple times. This is, to a certain extent, the downfall of all creature-heavy decks not running Living Death effects. When the deck does win, it is usually because it got out some horrible things and/or played some Overrun effect.
There are three things that I like a lot about My First EDH. The first is that, when I give it to players, I give them one instruction: attack every turn. Often in EDH games, new players hold back from attacking for fear of reprisals. My First EDH wants to attack as much as possible.
The second thing I like about My First EDH is that it is pretty fun to play. Despite the fact that it is my “loaner” deck, I often bust it out for a game.
The third thing I like about My First EDH is that at this point, it is roughly 80% foiled out. I love foils, and I enjoy the project of tracking down foils for my EDH decks, as it gives me motivation to trade. I’ll include a list of the cards I’m still looking for in foil at the end of this article, in hopes that someone will feel generous (shameless solicitation, what?)
Anyways, here’s the list, with copious notes attached as needed.
Tolsimir Wolfblood (with custom super-crappy Mr. P altered art Voja token inspired by Tyler, who has actual artistic talent.)
Ranger of Eos
The Ranger of Eos package (exactly 2 creatures, which allows for easy library searching)
Scute Mob (remember those triggers!)
Yeva, Natures Herald
Battlegrace Angel (life gain!)
Ageless Entity (cares about life gain!)
Pale Recluse (helps demonstrate the value of using resources early, instead of waiting)
Soul of the Harvest
Pelakka Wurm (the perfect EDH card)
Vagrant Plowbeasts (this is pretty bad, but it helps to learn about combat tricks-people tend to ignore it because it’s bad, and obscure. Surprise!)
Spearbreaker Behemoth (and here we have the card Vagrant Plowbeasts desperately wishes it was)
Chancellor of the Tangle (Ok, so this card is terrible, but I opened a foil one at the New Phyrexia prerelease, so in it goes!)
Terastodon (ok, so I hate this card, but it is a good “learning about threat assessment” card.)
Seems terrible to new players, is actually awesome:
Glare of Subdual
Wrath of God
Day of Judgment
Fracturing Gust (this card is such a blowout against most of my other decks.)
Swords to Plowshares
Path to Exile
Sol Ring (custom -3% version)
Reuse your stuff!
Elixir of Immortality (sure, there are many better cards, but this one gives you back everything [eventually], and it gains life! Big win!)
Triumph of Ferocity
Staff of Nin
White Sun’s Zenith (this card, more than anything else in this deck, is helpful in teaching about the value of the word “instant.”)
Strength of the Tajuru (I love this card. It’s silly, janky, and insane when played right.)
Lands that matter:
Emeria, the Sky Ruin (I believe I’ve gotten this to trigger maybe once when Boundless Realms was not involved.)
Grove of the Guardian
Vhitu-Gazi, the City Tree
That’s the list! It’s fun, relatively powerful, and filled with giant stupid things! It’s an EDH deck!
It’s My First EDH!
. . . . .
I hope you enjoyed this write up of My First EDH, as I have tried to move away from writing this type of article, mainly because I don’t think I’m very good at making deck lists interesting. If you are interested in building your own loaner deck, consider the principles we have laid out:
-Easy to understand and play, lacking complex decision trees
-Contains some complexity, allowing for learning and growth
-Contains fun cards, and is fun to play
We’d be interested to hear some feedback on this. Has anyone else out there built something along these lines to draw in new players? What sorts of generals and strategies did you use? Most importantly, what are your thoughts on the principles we use for My First EDH? Hit us up in the comments. More talk is more fun.
Oh, right…the non foil cards in My First EDH
-Wrath of God
-Swords to Plowshares
Feel free to ship any of those to Mr P, especially the foil Swords to Plowshares. Thanks!
Thanks for reading!
Sometimes Mr. P gives himself the creeps. Sometimes his mind plays tricks on him. It all keeps adding up! Mr. P is cracking up!