Unstructured time is a very dangerous thing for me. 
My wife is currently away on a business trip, meaning I’m home watching my son.  Clearly, there are tons of house-related things to be done, and of course I’m not doing them.  Instead, I’m starting a project.
Disclaimer: My time isn’t *exactly* unstructured – I was kind of lying up there.  What I meant to say was that I have a small bit of time after my son goes to sleep (and before I pass out from exhaustion on the couch in front of some bad television), and while I have a million things I need to do, I’m filling that time by doing a little bit of everything while I have the chance.  (Again, “chance” means “no wife and thus no chores”) 
There’s some alteration painting happening.  I’m doing a little bit of writing and editing.  I’m working on the website redesign.  I’m composing about six emails at once and finishing none of them.
And I’m brewing a new deck.
IDLE HANDS

Okay…I was lying there too.  I took the opportunity to go through and retune nearly all of my decks.  Most of them have gotten a little rough around the edges, and with the way our metagame is shaping up lately, I wanted to make sure that the underperformers were tweaked back into fighting shape.  This meant leaving Akroma and Sigarda completely alone (being that enchantress and angels tribal are both fairly established), adding a few tweaks to Melek and Prime Speaker (well, adding foil versions of cards already in Prime Speaker, and trying to shoe-horn in Invoke the Firemind into Melek with no real success), and trying to figure out where Gaze of Granite would fit into Skullbriar (with results similar to Melek.)  Oh, and Borborygmos gained some more ramp and lost Scapeshift, since I wanted to have Valakut be a thing in there (but not a game-ending combo thing.) 
Memnarch got some new tech on the back of what happened in games last week; Spellskite and Prototype Portal are in, and I realized that the only true way to make the deck fully an artifact-themed deck (as opposed to nearly an artifact deck except for the basic lands) was to add Mycosynth Lattice, which then made me realize that Clock of Omens would go from “nice-ish” to “good lord!” status. 
In the process of all of this, I may have taken out all the win conditions to make room.  Not totally sure.
Angus Mac got a wonderful new set of tweaks, to include Fauna Shaman and Scavenging Ooze, a copy of Vedalken Orrery (my new favorite card ever),and a little top-end utility in the form of Progenitor Mimic.  We’ll see how that goes.
Finally, Karador came apart and was reassembled completely from the ground up.  I had realized that the deck seems to scare people on principle, and then fall pretty flat in the late game.  After distilling it to its core elements, it became apparent why; the deck was essentially comprised of a small handful of utility creatures (think Necrotic Sliver and Eternal Witness), some mana ramp (For some reason, Mirari’s Wake is always in play on turn five, which isn’t helping my cause), and every big, splashy six-to-eight-drop creature that fit the colors. 
I won’t go into details, but the mana curve just slimmed waaaay down, and the deck is a lot more interactive.  Details to follow.
Reaching the end of the ninth deck, I realized I was in a problematic position.
TROUBLES

All of this work necessitated going through boxes and boxes of cards several times over.  In the process, I realized that I had two distinct piles of really good-but-unused cards in green and black.  Not content to leave them safe in a box, I decided that I needed to build a deck for each color.  Not wanting to over-think it, I decided to leave it to chance to decide what would happen next, and started pouring through card boxes.  The first mono-green and mono-black legends I came across would be my new decks.
Turns out that I need to revise this method a bit; the two generals to pop up were my old foil copy of Kuon, Ogre Ascendant, and Omnath, Locus of Mana.  These are both re-treads for me.
Not to be deterred (and certainly not wanting to spend more time figuring out another way to choose), I decided what I would do – I would pour through my cards, pull out the stuff I thought would make a good deck, put it together as is, and then beg and plead with the GDC readers to help me actually tune the deck into something, you know, decent.  What you see is what I have, so if there are things missing, it’s probably because I don’t own any extra copies.
Without further ado, I present The Omnath Project.

General: Omnath, Locus of Mana

Creatures:


Silent Arbiter
Ant Queen
Oracle of Mul Daya
Deadwood Treefolk
Terastodon
Seedborn Muse
Hornet Queen
Avenger of Zendikar
Craterhoof Behemoth
Rampaging Baloths
Krosan Tusker
Yeva, Nature’s Herald
Solemn Simulacrum
Spearbreaker Behemoth
Acidic Slime
Wolfbriar Elemental
Wickerbough Elder
Sakura-Tribe Elder
Magus of the Library
Regal Force
Roughshod Mentor
Fierce Empath

Planeswalkers:


Garruk Wildspeaker

Instants:


Worldly Tutor
Momentous Fall
Crop Rotation
Beast within
Squall Line

Sorceries:


Ranger’s path
Natural Order
Cultivate
Genesis Wave
Praetor’s Counsel
Beacon of Creation
Collective Unconscious
Boundless Realms
Desert Twister
Skyshroud Claim
Hurricane
Regrowth
Harmonize
Explosive Vegetation

Artifacts:


Loxodon Warhammer
Doubling Cube
Oblivion Stone
EldraziMonument
Caged Sun
Seer’s Sundial
Goblin Cannon
Nim Deathmantle
Staff of Domination
Darksteel Plate
Lightning Greaves
Skullclamp

Enchantments:


Vernal Bloom
Gaea’s Touch
Concordant Crossroads
Aluren
Beastmaster Ascension
Mana Reflection
Gaea’s Embrace
Rancor

Lands:


Hall of the Bandit Lord
Rogue’s Passage
Tectonic Edge
Miren, the Moaning Well
Winding Canyons
Gaea’s Cradle
Temple of the False God
Mystifying Maze
Thespian’s Stage
Yavimaya Hollow
27 x Forest
What Am I Shooting For?

I want to try to split the focus here.  The deck is lighter on answers so that it can try to be a ‘problem’ instead of a ‘solution’ build.  The focus is on Omnath and his ability (making it equal parts ‘Voltron’ and ‘mana-ramping’), with a decent secondary dedicated to tokens (since I don’t have a tokens deck, but I do have a ton of token-related cards.  Put another way, I had a Gaea’s Cradle and a Craterhoof Behemoth staring me in the face and I had to put them to use.)

What Do I Want To Avoid?

This is pretty easy – I don’t want to run Rofellos since Staff of Domination is in the deck.  I also don’t want to focus on any other themes, so alternate-alternate win conditions like Helix Pinnacle are out. 
What Are My Concerns?

I’m afraid that I’m light on mana development and card draw.  I’m thinking that I also have some janky stuff in there (possibly things like Gaea’s Embrace and Magus of the Library), while I’m missing some better options.  It kind of feels like the token generation suite is a little lacking too.
How Strong Is This Supposed To Be?

I’m shooting for “As competitive as it can be without resorting to combos.”  (For the record, the Kuon build will be aiming at a slightly more casual tier to balance it out.)
LET THE GAMES BEGIN

 

This s going to play out in similar fashion to Mr P’s Mono-Blue Aggro Project.  I’ve got this built as is, and I’m going to give it a test run to see how it works.  
In the meantime, I want to hear from you.  Do you have suggestions that will improve this thing?  Am I missing some obvious (or not-so-obvious) inclusions?  Is my card balance off?  Let me know in the forums what you’ve got.
For the next installment, I’ll take your suggestions and critiques, pair it with what I learned playing it, and give it a makeover to get it into better shape.  I’ll run that through the gauntlet and report back from there.
So that’s it for now, folks.  Please – if it’s not clear already, I’m a hack when it comes to making token lists.  Help a brother out.
You guys are the best.
àCass