“…My friend and I run a league of our own and it has been pretty successful so far as we head into its fourth season next month.
After several seasons we have tried lots of different things. To cut down on people building decks to abuse the point system, we tried “random points” but that turned out not to be as fun because every time a really hard to get point was obtained, it wasn’t on the list that week. We have tried various daily and season prizes and incentives in addition to discounts.”
“I’ve never found a point system that does exactly what I want in a game. This one encourages good game play, but you found that the points really didn’t matter, it was more attrition on attendance.
One of the problems with any points list that is longer than the one Dave listed is that it starts to force certain game play to be better than other styles. If ramp is punished some how, you are stating that ramp is not cool and saying a play style that earns points is better. I was never able to get a point system made at college because others didn’t like the idea of dictating what is acceptable play.”
“Great article, Dave! I like the idea of the “Favorite Player” points. How did that work, exactly? What was the criteria you encouraged players to consider for their vote? How did you do it mechanically, with a secret written vote or an up front “I liked your play best, I give you the point” type thing?”
“we had a score sheet for each match and at the end each person would just write their favorite player and tell everyone why. we left it open but at my tables I always pushed for either something weird and effective you’d never seen done or that person assembling their rube goldberg machine of choice.”
“The armada games or the point systems that most people like to use can be gamed. Then for a spike it simply comes down to the most efficient way to roll a table to farm points. If it is most effective to kill a table with a T1 combo netting them+2 points and nothing for anyone else. It’s an option if that puts them 2 points clear of everyone.”
”Then you have to accept that you are the arrogant punk deciding what is “fun” for everyone. While I dislike being rolled by annihilator triggers. If doing it by points, I would have to slam that as a negative modifier. But I would then be forcing my preferences on the table. Hell I would simply set a negative point for any creature kill. That is MY preference and it is arrogant to do so. I know many people in my group like creature kills, including the aggro goblins player.”
”Frankly, I am of the opinion that the only way to control a group is trusting the player to play with respect and sense….”
“And Use a points system where people can vote on the elements that cannot be gamed.
eg a three vote secret ballot on some of the following examples.
1) Best play of the night
2) best threat assessment
3) Most fun deck to play
4) most unique/interesting deck
5) best trash talkWhile this may result in seeing some mass LD or infi combos. I think it would encourage creativity and interesting approaches to kills.”
One last point from Kaka:
”sure you can keep some things in there like penalty for kills before turn X. But I don’t think that would be necessary. The player bashing down with Skythrix on turn 2/3 and poisoning people would be unlikely to be getting many votes.”
“… Prizes are the problem. If the points are just a way to ensure that everyone behaves- it works great. But when prizes are put on the line it gets cutthroat. People want to win or at least not loose money.”