I made mention of my experiment with Slobad a month or so back, and I thought it was time to follow up with a list and a few short words about this beauty.  Now, I connect with base-red decks about as well as I roller-skate, so I’m not sure what I was thinking when I undertook this little project.  (I think it started as a mono-brown…ish Bosh deck, and I have no idea how it got here.)  
However, I’ve managed to log several games with this thing, and it managed to surprise both me and everyone else who has seen it in action by actually being good. 
Who knew?
Here’s the thing about it…people simply don’t understand how to deal with the deck.  I may as well be waving my hand slowly in front of the table and saying, “These aren’t the cards you’re looking for.”  I’ve played my fair share of combo decks back in my Eternal days, but this is the first time I’ve played an ‘honest’ deck that felt like I was gold-fishing.  It’s that strange.
The first time I played this deck, I ran out Slobad on turn two and immediately started using him to protect my board, even though there wasn’t much to it.  A few early exchanges with other players trying to use artifact removal fell heavily in my favor, and the other players started to sort of ‘give up’ on trying to have any effect on my board state.  By mid-game I had stuck a Mimic Vat and a Mirrorworks.  Another player drew Acidic Slime, shrugged, and targeted a pair of Lightning Greaves another player had out.
Mr. P was in the game.  I looked at him and raised an eyebrow.  He shook his head and shrugged.
So I went for it.  Crucible of Worlds.  Goblin Welder with Darksteel Plate.  Mind’s Eye.  Pentavus.  Scarecrone.  I over-extended like it was my job.
No-one was batting an eyelash.  Someone played Woodfall Primus, targeting a land…and it wasn’t even my land.  Mr. P’s eyes were wide, and he was laughing. 

“Unbelievable!” he said.

Duplicant on the Vat.  Darksteel Colossus imprinted on Prototype Portal.  
Nothing.  Nobody touched a single thing I played for the rest of the game. 
After the game ended, I turned to look at Mr. P.  He was grinning.

“That was the single-greatest Jedi Mind Trick I’ve ever seen.”, he said.  

The best thing about it?  The same thing happened the next time I played it as well.
And the time after that.
Here’s the list:
General – Slobad, Goblin Tinkerer
Creatures – 26
Mycosynth Golem
Solemn Simulacrum
Karn, Silver Golem
Kiki-Jiki, Mirror-Breaker
Platinum Emperion
Shimmer Myr
Steel Overseer
Steel Hellkite
Duplicant
Hoard-Smelter Dragon
Viashino Heretic
Silent Arbiter
Thopter Assembly
Arcbound Crusher
Arcbound Ravager
Bosh, Iron Golem
Darksteel Colossus
Hellkite Igniter
Myr Battlesphere
Pentavus
Wurmcoil Engine
Arcbound Reclaimer
Goblin Welder
Kuldotha Forgemaster
Scarecrone
Spells – 37
Caged Sun
Darksteel Ingot
Sol Ring
Thran Dynamo
Cloud Key
Semblance Anvil
Mycosynth Wellspring
Expedition Map
Crucible Of Worlds
Mimic Vat
Akroma’s Memorial
Eldrazi Monument
Swiftfoot Boots
Darksteel Plate
Myr Matrix
Myr Turbine
Mirrorworks
Mycosynth Lattice
Reito Lantern
Prototype Portal
Liquimetal Coating
Sculpting Steel
Wheel Of Fortune
Skullclamp
Sensei’s Divining Top
Memory Jar
Mind’s Eye
Ichor Wellspring
Reforge The Soul
Molten Psyche
Gamble
Planar Portal
Trash for Treasure
Spine Of Ish-Sah
Oblivion Stone
Chaos Warp
Shattering Pulse
Goblin Cannon
Into the Core
Shattering Pulse
All Is Dust
Blinkmoth Urn
Lands – 37
Darksteel Citadel
Great Furnace
High Market
Tower of the Magistrate
Phyrexia’s Core
Miren, The Moaning Well
Mystifying Maze
Scorched Ruins
Strip Mine
Temple of the False God
Terrain Generator
Valakut, the Molten Pinnacle
Vesuva
Winding Canyons
Thawing Glaciers
Forgotten Cave
Smoldering Crater
Mishra’s Factory
Urza’s Factory
Buried Ruin
Dust Bowl
.   .   .   .   .
You’ll notice right off the bat that it’s a few cards heavy; that’s because I’m in the process of testing out a few new toys and synergies, and I’m not totally sure what’s staying in and what’s going.  I want to get Blinkmoth Nexus in there, and probably Warp World too; this deck loves big, sweeping changes to the board, as it can protect itself and typically benefit from them more than any other deck at the table.  (This is also why there are multiple Wheel of Fortune-style draw spells.  With the recursion here, there’s typically no downside to dumping your hand…in fact, it usually helps.) 
If you go through the list, though, you’ll see that it’s not anything special.  It’s a very middle-of-the-road artifact-centric beat-down deck.  Sure, it has some nice interactions; Mycosynth Lattice and Liquimetal Coating are there to pair up with the included artifact removal to allow you to deal with any permanent type, or to be able to protect anything you need to with your general.  Goblin Welder plus either Wellspring equals fantastic card advantage.  Valakut and Vesuva Valakut v.2 are there for a bit of extra damage potential.  
But it really doesn’t actually do anything.  It’s just what it looks like a face value.  (I told you I can’t build red decks to save my life, didn’t I?)  
Slobad is truly the glue that binds the deck together and makes it a monster.  He effectively makes the entire deck immune to nearly all removal.  Even board wipes let you keep half of your stuff.  With your general in play, it becomes next-to-impossible for other players to deal with the threats you really want to stick; just about every single other permanent in play now has the added rules text of “Sacrifice this: counter that thing that that other player is doing that will get rid of your things.”
The real trick to taking this deck apart is simple – Don’t let it do what it wants to do.  Playing against this deck is a simple math equation; you need to subtract resources as much as possible, so that you put it in a position where it simply can’t deal with the removal you’re throwing at it.  It’s a straight-forward war of attrition; remove the resources that let the deck protect the important parts, and it falls to pieces.
Target it early and often with everything you’ve got.  Trust me.
àDJ