Welcome back, everyone! Today is going to be a bit content-light, as we have a few important announcements and some other assorted odds and ends to manage today. We’ve got some new additions to the crew, and as the GenCon events went live for pre-reder last weekend, we’re all in the mood to talk about the plans for converging on Indianapolis this summer (In 68 days…but who’s counting?)
Tag: Black Sheep (Page 1 of 3)
In Theros block, we were introduced to an interesting phenomenon – legendary creatures that aren’t creatures when they enter the battlefield. Then, in Commander 2014, we were introduced to planeswalkers as Commanders. This is forcing us to take a look at what we have traditionally considered commanders (that is, Legendary Creatures) and see if the current restrictions on what can be a commander are too strict.
Today’s throwback is one I’m a huge fan of. Commander is such a top-down format that it’s very easy to get lost in flavor and card choices and end up with a deck that is unbalanced, can’t support its own choices, or worse. After all, there’s nothing more frustrating than pouring hours and hours into a new build, only to show up to EDH night and end up mana-screwed and unable to even get a foot in the game.
Sean looks under the hood here at actual numbers and shares his templating to ensure decks not only look good, but work perfectly as well.
Nine months from my first GenCon and emotions pull me apart. On one side, excitement has me wishing the event came sooner. On the other hand, my to-do list continues to grow along with my anxiety over failing to accomplish my goals.
The event itself should be epic. We all already have the time off and accommodations. Once I buy an airplane ticket, I’ll be completely invested in going with basically nothing to worry about aside from deciding what awesome things to do at the convention. More importantly, I need to decide and build what I will be bringing to play EDH.
Last night in the car driving home from playing Commander, the song “Rockstar” by Nickleback started playing on the radio. My head quickly filled with thoughts as the song played through the stock sound system of my subcompact beater. If memory serves, I think that we, as a people, had already all joined together and agreed that “Rockstar” received enough radio plays and we could retire it permanently.
Fun in Commander comes from the community where we play. Even though in each individual game we should be trying to win, we serve our community best by being team players. More experienced players we have an obligation to help make sure everyone understands what is going on in a game and has a way to participate. Giving advice helps, but usually it is a delayed kind of help. A player with a weak deck will have to wait until a week or two after getting advice to really be able to implement the suggestions. There is a way to get around this delay.
This last weekend, my gaming group, The Mercy Killers, needed to unwind from all the hard work we had put in getting ready for Kublacon. Conventions are a lot of fun, but we had just run through preparing armies and playing in back to back 40k tournaments. What we really needed was some casual gaming. This meant that we sat down around a table, had some good food (thanks to my friend Garye’s marvelous cooking), had a few beers, and played more than a little commander.
The funny thing about gaming groups is that even if you are supposedly focused on one game, everyone is still a gamer at heart. So this 40k squad has no problems branching out to Magic, Cards Against Humanity, Talisman, Pathfinder, or whatever. Only five of us were able to make it, which turned out to be a perfect size to play commander. Not everyone owns a deck, but luckily an addict like me always has a few extra decks sleeved and ready to go.
Soldiers stand on either side of the battlefield awaiting the order to charge. Enemies lock eyes and grip their weapons. The tension hangs thick like morning fog. Win or lose, the price will be measured in buckets of blood. Two commanders stand apart and calculate what this war will. One of them reaches out their hand, and prepares to speak,
“Ok, well I guess it’s your turn Fred.”
No matter how you dress it up, stalemates are boring.