When it comes to gaming relationships, I am a polygamist. My heart contains enough room for miniature gaming, computer gaming, board games, and card games. I won’t lie to you. I do have my favorites. As many of you have correctly guessed, I love Magic. My other love interest is a game called Warhammer 40k. I’ve actually played 40k for longer than I have played Magic. This is partially because 40k has been around longer and partially because the Warhammer 40k universe is fantastic, from a narrative perspective.
Tag: Black Sheep (Page 2 of 3)
Back in January I explored three budget decks that anyone could build on the cheap. Thanks to price inflation, those decks have gone up a bit in value. They are still affordable, but are not nearly as wallet-friendly as the $150 I paid for all three decks combined.
While the GDC crew was discussing MTGfinance frustrations, we came to the realization that for budget content to be relevant and useful, it needs to be put out regularly and in a timely fashion. With that in mind, I present to you a new, inherently budget minded Commander Deck. [Editor’s Note – This should have gone up last night, on Wednesday, and thus still been part of April. Alas, the siren song of actual Magic delayed things. Apologies.]
Last night, I played with some new local players. Most of the games were decided through traditional combat damage. I took down two games with infinite mana combos. (Well, one game was won by an infinite mana combo. I realized after the fact that in the second game the combo wasn’t required to cast the Overrun effect I used to actually win…oh well). We talked about what the players considered socially acceptable before the game began, so infinite combos were established as something to be expected. The part that surprised me a bit was that the table was taken by surprise by the combos, even though one of the pieces had been out for several turns.
In my not so humble opinion, the best way to build Commander decks is with a strong set of themes. To make sure that a deck gets the most out of the cards it plays, it should learn to turn dead cards into new resources and card advantage. This is especially true of creatures.
In the past few weeks I have been finding myself in more and more discussions that revolve around Primeval Titan. In a few local playgroups, we decided that Primeval Titan was fine, and we are letting people play with it. Before you let emotions take over and have flash backs to the bad old days where you saw games revolve around copying, stealing, destroying, recasting, or bouncing Primeval Titan, let me make a few points clear.
Anyone who plays in multiple groups, like me, has learned that most decks prove incapable of transitioning between playgroups. The strategy of owning multiple decks does help with this situation. However, if a player doesn’t want to carry around a metric ton of decks they may want to look for a different angle. Creating a judo style control deck that scales with opponents and uses opponents’ strengths against them is a tactic I use and recommend.
As I continue to write, more people come to me asking for deck advice. To really help out with a deck, I need to know the direction that the person asking wants to take. I find that players like the approach of playing cards they happen to own and hope to turn into a winning strategy. I support including a player’s favorite cards in a deck. However, an effective deck needs a strategy that involves more than just playing fun cards.Time spent weighing the value of cards against each other is wasted without a solid focus.