In a rare lapse of judgement, you’ve been hired by the Rules Committee to audit the Official Commander Banned List. (Everyone deserves a vacation once in a while, and the entire RC has chosen now. Nice timing, guys…)
Unfortunately for them, some things never change; It’s 11:55pm on the night before the December announcement is set to roll out; you’ve got to submit your changes in five minutes, or no changes take effect until the next announcement, and you’ve been too busy playing Call Of Duty: MW3 to actually work on this assignment. Way to go, slacker.
You have time to do exactly three things:
-Add one card to the list that isn’t on there but should be.
-Take one card off that is on there but shouldn’t be.
-Placate the RC by approving a card they’ve already got on there.
The good news is that you caught Sheldon on the phone three hours into a Napa Valley wine-tasting tour, and he gave you permission to use whatever criteria you want in your decision, format-be-damned. What do you choose? Why?
Even when it’s just being played straight (instead of that dick with the Sharuum deck blinking it in and out of play to destroy more real estate than the San Andreas Fault), does anyone other than the person playing it actually enjoy seeing it hit the table? And once it does, how often does the game *not* devolve into an orgy of copy and steal effects, to the detriment of anything else that had happened up to that point? Dude’s gotta go.
Because I like old-school nostalgic cards, especially the ones that can slide into any deck. And I like lands that pull double duty, tapping for mana when you need it and providing you another solid effect when you don’t. (Screw you, Maze Of Ith and Diamond Valley…)
Besides, how broken could it be? No-one is cracking this guy or this thing in half, are they? If you’re doing your job correctly, every card in your hand should actually instead be in play and attacking someone anyway, so it’s really just an uber-expensive card that’s functionally inferior to Contested War Zone. Amirite?
Okay…that *might* be a stretch there. Honestly, though, I don’t find it a back-breaking card advantage machine in this format for the average player; you’ll get a benefit out of it undoubtedly, but you have to actively not play or run a combo in order to really break it, which is anathema to what most of us want in a game. Besides, it’s going to paint a bulls-eye on your forehead the second it hits the table to begin with.
I think Library represents a banning borne more of a percieved threat, rather than an actual one. Will people abuse it? Sure…some will. But I have a feeling that this card would end up being fair more often than you’d think for the vast majority of players. Start saving your pennies, kiddies.
This card is on my list as a representative of cards that break the cornerstone of what EDH is about- playing your cards and having fun in the process. I’m typically a fan of getting rid of any card that effectively says:
“Players can’t play the game anymore. While the person playing this spell goldfishes his deck, each other player picks one: Target player takes a nap; or target player hits the bathroom; or target player makes a sandwich; or target player plays Angry Birds on his or her cellphone.”
Some of the more painful game states I’ve witnessed in recent months have included things like Dovescape locks and Erayo into Arcane Lab; I like that the RC pays attention to both things that may be overpowered, and things that just bore you into a coma. I don’t miss Erayo, and I don’t think I’d ever want to see this in play either.
Where would you go with this?