The end of the year is a good time for reflection.  Specifically, it’s a nice time for Mr. P to reflect on what a flaming dumbass he is.

Here’s what Mr P learned this year:

Competitive EDH sucks

 

Just kidding! Already knew that!

-Plague Wind has the old template

Somewhere along the line, Wizards of the Coast decided multiplayer was a thing and began to template cards for multiplayer.  Also, somewhere in there they began recognizing that cooperative formats like Two-Headed Giant existed and began templating things as “each opponent” or “your opponents” (check out Disaster Radius for an example of this.)

Apparently they had not yet switched to this templating when Prophecy was released.

This is something I learned the (semi) hard way during a game of Emperor. 

The good news is, Plague Wind is still Plague Wind.

-Gisela hurts

I had sort of forgotten how symmetrical this card was for everyone besides the Gisela player until Andrew decided to rework his Gisela deck and start playing it A LOT.  Ow!

Oh, and Gisela has first strike.  I had forgotten that, too.

For better or worse, our playgroup has sort of figured out that you should not let Gisela table for very long, and it’s usually not a great plan to take advantage of the bonus damage if it means letting the Gisela player untap with Gisela in play.

Ask Cass how this played out at GenCon.

(No comment…

àCass)

-Geth puts things into play tapped

This another one that falls into the “Sorry, Andrew!” category.  There was this game where Andrew was playing his Geth deck, and everyone was at a relatively low life total (but had a decent number of tapped creatures that had just attacked Andrew down to a low life total) and Andrew untaps and plays Geth with active Cabal Coffers and like twenty-five mana available.  I look at the Lightning Greaves in my yard and some other horrible things in other people’s yards and make some comment about how Andrew just wins.

This is the point in the story where Andrew looks at Mr. P like he wants to punch him in the face.

This is the point in the story where Mr. P reads Geth.

This is the story of how Mr. P is a wanker.

-Killing Wave is actually bad (unless it’s actually good)

So back in the spring before AVR came out, there was this moment where I was having a chat with a fellow you may have heard of referred to on this website as “D-Bag.”  He was talking about this recently spoiled card from AVR that forced people to sac creatures unless they paid X life.  I immediately corrected him, telling him that it forced people to pay X mana.

This is a story about how Mr. P is not as smart as he thinks he is (and is a wanker.)

Year-end mea culpa, what?

(Addendum to this: flash forward a few months.  I’m playing a game with Louis, who is playing his Savra deck.  Louis tutors up Killing Wave, and plays it for 0. WTF?  He then sacrifices most of his board, gets a ton of value out of Savra, and everyone ends up sacrificing their entire board anyway.  Apparently this card is better than I thought [in a Savra deck that can exploit it; it’s still pretty terrible everywhere else.])

-Angel of Jubilation turns off everything

You may be aware that Angel of Jubilation turns off life payments and creature sacrifices (as payments).  What you may not have taken the time to really consider is exactly how many random things this affects.  In one game we played recently, the following comedy of errors occurred:

-Angel of Jubilation gets played.

-Everyone reads it.

-A player attempts to summon a hasty creature with Hall of the Bandit Lord.

-Everyone reads it again.

-A player attempts to play Natural Order.

-Everyone reads it again.

-An annoyed player attempts to kill Angel of Jubilation with Attrition.

-More reading.

-Another annoyed player attempts to ping it with Goblin Bombardment.

-You guessed it.

This continued for several more turns.  Also, during that time, people incorrectly calculated combat math more than once. 

Apparently this card is better than I thought.

-Mr. P doesn’t like the flavor (or lack thereof) of planeswalkers

This one snuck up on me.  I was looking through my cards the other day when it occurred to me that I have Tamiyo, the Moon Sage slotted into exactly zero decks (despite the fact that I own like three of them.)  I thought about it a bit, and I realized something: most planeswalkers leave me cold.  I know that Tamiyo is really strong, but I can’t figure out how she fits in any of my decks.  The same applies for Sorin, Vraska, and several of the other new planeswalkers as well.

One of the things I’ve tried to do is move away from just playing ‘goodstuff’ decks.  I am not completely slave to theme, and I definitely have some older decks that are still pretty good-stuffy, but for the most part I like to think that I am not just randomly slotting Bribery into every blue deck.

The challenge with the planeswalkers is that many of them seem like just a random collection of good abilities stapled to some random character, while others seem like a random collection of good abilities stapled to an extremely specific character.  Tamiyo, for example, just seems random: she(?)’s a moonfolk in a set with no other moonfolks, and her(?) abilities are essentially “tap something”, “draw cards”, and “win, probably with a combo.”  Sure – from a functional standpoint, Tamiyo goes in everything, but how am I supposed to thematically connect her(?) with anything?

Meanwhile, Sorin is very clearly a vampire.  I have a vampires deck, but it is Grixis colors.  I have two white-black decks, but one is spirits (and arcane!) tribal and the other is angels tribal (and terrible); Sorin doesn’t seem like he fits into either.  I have several other decks that contain white and black, but none of them seem like they have any thematic connection to a vampire who makes other vampires, gives you a coupon, and/or kills stuff.  Unlike Tamiyo (who kinda has no identity), Sorin has too much specific identity.

Maybe I’m trying too hard here, but I have a hard time justifying these cards in my decks, which means I don’t run them.  I should probably get over myself.

-EDH + drankin’= entertainment!  Drankin’ + trading = entertainment!  EDH Night at Mr. P’s = pure awesome!

Seriously, if any of y’all are ever in western Massachusetts on a weekend, hit me up.  EDH night at Mr. P’s is delightfully fun, and I love having great people over to my house to have some silly, social fun while smooth-sippin’ some delicious dranx.  Sadly, Mr. P did not make the list for Sheldon’s EDH Invitational, but since I host my own EDH Invitational pretty much every weekend, who gives a frisky tickle?

Seriously, though, if you have the capacity to invite some friends over for EDH night at (your) house, do it.  This is a social format, dammit.  Get your social on!

Oh, and Mr. P makes only the finest trades.  Tell your friends.

(Nomenclature aside, he isn’t fooling around here, folks.  All true.)    

àCass)

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That’s what I learned this year.  Perhaps you learned something, too; hit up the comments and let us know.

Hope your 2012 was tight!  See y’all next year.

XO,

->Mr. P

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While the city sleeps, Mr P rules the streets.