Three Cards Deep: The Good, The Bad, and the EDH Ugly

Three cards:

  • One is Rad: Surprisingly awesome card you’d be just as happy to see an opponent slam down as you would to rip it off the top.
  • One is Bad: It’s a bogeyman. Take a trip to frown town with these fun suckers, whether you’re casting or being tortured by them.
  • One is Sad: Often popular inclusions, these cards tend to let you down.

The Rad – Increasing Devotion 

I love this card. I play it in a few decks and I have only seen one other person play it. Also, this is my horn and this is how I toot it. When I increase my devotion (btw I hate flavor fails, especially when WotC probably saw this one coming during early Theros design…) it always works out well.

I like getting five power in five bodies for five mana because they are awesome chumps and sacrifice great. I like getting another 10 p/t over 10 bodies for nine mana even better. The best part is that the first five almost always help you stall so you have enough mana for the flashback. Internal synergy FTW.

Verdict: 15 1/1s for 14 mana???? Sign. Me. Up.

The BadRite of Replication 

A sorcery that makes multiple token clones if you pay the kicker isn’t inherently unfair. I’m all for Rep kicked targeting like Rampaging Baloth or something. But this card has two problems that mean it usually gets used for busted things that are boring:

  • It’s blue so it’s in a deck that can recur and reuse it a bunch;
  • It’s hugely efficient for the mana cost and scales with the power of the (ETB effects on) creatures people play.

What’s worse: Kicked RoR on Archaeomancer getting back Rite and Time Stretch and three copies of Peek to take all the turns and win in whatever boringest method, or Kicked Rep on Sylvan Primordial so everyone loses five lands and the caster gets every Forest ever printed in play? Trick question. They them in sequence after stacking up like 30 turns to just be dick bags.

Verdict: Friends don’t let friends abuse reasonable cards to create a stagnant format.

The Sad – Blodline Keeper

Yet another dud on my list of cards I tried so many times. I’ve cast this on turn three off ramp and still not felt like it had a significant impact. I think my repeated attempts stem from a love for ripping him pack one in triple Innistrad. Spider Spawning was for the hipsters anyway.

Seriously though, it seems like a free 2/2 flyer a turn and the chance to get an anthem and then keep pumping them out would be totally awesome. Turns out the subtext on the keeper is that it’s only good if you play a vampire subtheme so you can flip him before you’ve had him in play for six upkeeps.

Verdict: Bummmmmmmmmmmmers. I guess I’ll add vamp tribal to my list.

Weekly Lesson: Last week Cass and Mr. P guested on CommanderCast and did a live version of Three Cards Deep. Cass’s sad card for reanimation was Living Death while Mr. P’s sad “card that has to do with stuff dying or whatever” was Nim Deathmantle. Those two got the most robust discussion, as is usually the case with my sad cards – see last week’s comments about how there are totally applications for The Freaking Borderposts…

There is always a niche application and if it’s worth talking about, there’s someone in EDH who loves it. The lesson for the week is Elder Dragon Highlander Is The Best Magic: The Gathering Format Of All Time Not Close 🙂