three

Three Cards Deep: The Good, The Bad, and the EDH Ugly

Good ‘ol dude chucker, [Card]Brion Stoutarm[/card]. Love him or LOVE him, he can get down.

So he’s kinda a casual dude in an already casual color, but hey, people love Brion in EDH.

In TCD I talk about three cards in the context of the week’s subject, because card valuation in a vacuum is stupid; it’s the synergies that matter. 

  • One is Rad: Surprisingly awesome card you’d be just as happy to see an opponent slam down as you would to rip it off the top.
  • One is Bad: It’s a bogeyman. Take a trip to frown town with these fun suckers, whether you’re casting or being tortured by them.
  • One is Sad: Often popular inclusions, these cards tend to let you down.

The Rad – Hoarding Dragon

The text “Casts Fabricate when it dies” seems really good when you’re always looking for more things to pick up and chuck. A guy at our playgroup runs Brion on the regular and the first time he rolled this dragon out the table collectively said “Oh yeah that exists. Good choice.” Then we made some jokes about trite references to Tolkein.

Downside, it’s a five-mana, 4/4 dragon and if it gets Pathed or exiled in some other way you’re never seeing that artifact again. In basically every other scenario, it ranges from fine to perfectly awesome.

Verdict: How much would you pay for a mildly conditional Fabricate that drains someone for four?

The Bad – Serra Avatar

It’s pretty good. One shotting is powerful. But this is a tired interaction. I don’t want to begrudge Brion powerful plays, since he needs them to keep up most of the time anyway, but you can only see the same seven-plus-mana “You lose” spell so many times.

The saving grace of this combo is that when it comes up, it’s basically totally random because of the color combination’s dearth of good tutors. But still.

Verdict: Tap Seven. One-shot you? Ugh.

The Sad – Threaten

This is “the thing” that Brion does. But turning all your three-mana steal spells into Murders that drain for four is pretty underwhelming. How many one-for-ones can you even play without crushing yourself in card disadvantage? I like the creatures that do it, like Conquering Manticore and Zealous Conscripts because of the value, and Grab the Reins is obviously sweet because it’s an instant that can go to the dome or hit other creatures. But that’s about it.

Verdict: It’s just too low impact to warrant a slot, even with the cute synergy.

This Week’s Lesson: Sometimes your opponents assemble their Rube Goldberg machine and those 11 pieces enable them to steal all the creatures and then use them to durdle and draw more cards and steal more creatures. But if you had just drawn an answer… So run more answers and more card draw.

<3
Dave
@MdaveCs