Three Cards Deep: The Good, The Bad, and the EDH Ugly

It won’t be cool to hate after this conclusion. Enjoy the third and final instalment, brought to you by team-sourcing, because as you may know, we just brought on some great new writers, and I asked them to cut their GDC teeth going deep on three cards.

[Author’s note: sometimes things happen and you don’t post. that is bad. my apologies on the delay.)

Finishing up the hate, these enchantments hate on stuff people do in the game by punishing those actions.

We’re looking at Polluted Bonds, Repercussion, and Spiteful Visions. I asked our team to vote on each one within the categories below and explain their logic. (and full disclosure, I voted too.)

  • One is Rad: It’s awesome, perhaps even surprisingly so, a card you’d be just as happy to see an opponent slam down as you would to rip it off the top.
  • One is Bad: It’s a bogeyman. Take a trip to frown town with these fun suckers, whether you’re casting or being tortured by them.
  • One is Sad: The let down you realize you usually don’t want to cast.

You’ll notice a lot of sad and bad votes. I guess I didn’t pick a great trio for this week!

Rad – Repercussion

Woot. I was the breaker. I love this card. The team said:

Verdict: Cute and terrifying. My kinda party.

Bad – Spiteful Visions

  • CK: Any time you give opponents cards before you get to draw frmo the effect, you’re opening yourself to a world of unforeseeable pain. The damage just isn’t worth it IMHO.
  • Wooberg: Often accompanied by a flood of similar effects and incoming mass draw spells, Spiteful Visions is a cue to pick up the pace and take its owner out. On the positive side, it gives you more chances to draw tools to do so.

Verdict: I wouldn’t have called this bad because it costs infinity mana, and is in red-black. But then, of course, Nekusar, the Mindrazer

Sad – Polluted Bonds

  • Mr. P: Hey, see that guy who ramped? He’s a threat! Attack him! Oh, and take two whenever you play a land! I’m’a gain two life! Attack the ramp guy! He’s a threat! Wait, why are you attacking me?
  • Arlo: For five mana I expect more than Ankh of Mishra, and ramp decks have already pulled ahead by the time your clunky Oloro deck drops this.
  • This card can be tremendously powerful, but it peacocks really hard. Outside of it getting killed on site, only two other things happen in my experience:
  1. The frickin’ ramp player casts it! Yup after getting ahead quickly, slam it down and protect that lead. New players hesitate to keep playing lands because they take damage, and people using shocklands and painlands are the saddest of pandas.
  2. Trying to stop the ramp player keeps everyone else from catching up. It costs five, at which point dedicated ramp decks are typically way ahead. And rather that really stop the ramp player, it draws the ire of other players who want to die because it hurts them and they don’t want you gaining life. Oh and Sir-Ramps-a-Lot will likely throw a fatty or two at you until it dies so he can cast Boundless Realms and bore the table to death.

Verdict: I want it to be sweet. But the whole coming down on turn five so it doesn’t actually punish ramp but rather just makes people feel bad about neutral game actions and thus attack you thing… undesirable.

Conclusion: The plan is to keep Three Cards Deep going, with a new theme next week. We’ll see if production gets less frequent with all this new blood. Thoughts?